Ilya Bondarev's profile

Showcase truck | AD for game BRR

I paid a lot of attention to light and color in this shot. You need to implement the ACES workflow in the RedShift render to achieve similar results. To get more discolored light in the center area, turn on Allow Desaturation toggle in the Photographic Exposure tab of camera settings.
Visual comparison of sRGB (left) and ACES (right) workflows.
Huge part of editing process was connected with text shapes and masks work. I used AOV Puzzle Matte for truck mask creations instead of Cryptomatte to decrease render time.
Procedural animated shader is the basis of this shot visual. Animation of the 2 masks is a shader core. The 1st mask is a cubic noise and develops an X-ray material. The 2nd mask is a linear ramp and develops an original material of object. Animate these masks alternately to achieve this effect.
Due to the short time frame, I decided to render the image at half the desired resolution and then employed video upscaling AI. This approach resulted in minimal quality loss, while significantly accelerating the render process and achieving a speed increase of x9 (1m50s vs 17m3s on average per frame).
· Concept · Environment · Light · Shading · Animation · VFX
· Camera · Rendering · Postprocessing · Compositing · Editing:
Ilya Bondarev​​​​​​​
Showcase truck | AD for game BRR
Published:

Showcase truck | AD for game BRR

Published: